

Even so, there were still many moments where I wished there was a much better visual aid.

Thankfully, doing that actually worked and I was able to find a decent groove in shot timing. As a result, I ended up counting “1.2.3” in my head, in order to try and get a fair idea of when the timing was right. The game basically stated that getting a shot requires you to release the button at the height of your jump, but some of the wackier animations are far too over-the-top to read correctly. It took me a while before I got used to the shooting system and its many small details that need to be taken note of. I have to admit that my first few minutes with Playgrounds were not very fun. There’s a lot of mechanics in this game, but you’re mostly left to figure it all out yourself. Having said that, here’s the main problem I have with Playgrounds: with so much mechanics, little is explained. Practice is needed to activate the moves of each player consecutively. For instance, Shaquille O’Neal’s special move is his iconic dunk, while Dirk Nowitzki’s move is pulling away from a defense player just a split-second before sinking a shot. They have ‘special moves’, which differ depending on exactly who it is. The only real difference between the three classes is found with Legendary players. Not only do each of these players have different stats, but they also have different classes: regular, Epic and Legend. As expected, they all belong to their real-world teams from the NBA, sporting the sleek uniforms. There are historic players as well as modern-day stars, so the variety is pretty huge. Finding players that suit you is the key to really getting the most enjoyment out of the game. Some players are good at making three-pointers, while others are better at dunking. There are times where you will repeatedly get the same players when opening packs, but the game turns this into a good thing by adding 100 XP points for repeats. Ranking up will add some moves to your players, but the stats will not change. There are three ranks: bronze, silver and gold. At the end of the match, you gain experience and so do the individual you play as. New players are unlocked by means of packs of virtual trading cards, which are obtained by leveling up your profile. You can take control of two players at a time, swapping between the two during a match. Each of them have different stats, making the experience different depending on who you pick. With its huge roster of players (with more being added via regular updates), chances are your favorites are in Playgrounds. From my time with that game, I have to say that I’m surprised how many realistic factors Playgrounds has despite being an over-the-top arcade title. I have no experience with either of them, but I did play the demo of NBA 2K13 a lot on Wii U. In fact, every time I’ve seen the game mentioned, those other two titles have also been brought up. As a result, Playgrounds is more akin to past titles like NBA Jam and NBA Street.
NBA STREET SHOWDOWN PROPER SERIES
The most popular series is NBA 2K from 2K Games, which is much more of a simulation. NBA Playgrounds brings the brand back into the realm of ‘arcadey’ titles. In short, this has been a mixture of fun and frustration. Despite that, Saber Interactive’s NBA Playgrounds intrigued me when I first saw a trailer, so much so that I wanted to review it. In all honesty, the most fun I’ve had with a basketball game was the minigame featured in Wii Sports Resort. Personally, I’ve never really cared for real basketball, let alone videogames based on it. Many studios have created licensed titles over the years for both casual and hardcore fans. The NBA brand has been a big deal in the gaming world for quite some time now.
NBA STREET SHOWDOWN PROPER CODE
Platforms: PC, PlayStation 4, Xbox One, Switchĭisclaimer: A Steam code was provided by the developer for review purposes on PC.
